Posts Tagged ‘Master of Orion 2’

Interstellar Space: Genesis – Dev Diary #6: Ground Combat and Bombardment

Interstellar Space: Genesis – Dev Diary #6: Ground Combat and Bombardment

By on November 20th, 2017 at 10:25 am
Hey everyone, it's a been a while since we post a dev diary. Today we'll be discussing Ground combat and Bombardment.
Interstellar Space: Genesis – Pre-Alpha Preview at eXplorminate

Interstellar Space: Genesis – Pre-Alpha Preview at eXplorminate

By on November 6th, 2017 at 12:25 pm
Oliver "Mezmorki" Kiley from eXplorminate has just published a great preview of Interstellar Space: Genesis. Go check it out! :)
Interstellar Space: Genesis Pre-orders with Instant Access Start!

Interstellar Space: Genesis Pre-orders with Instant Access Start!

By on July 12th, 2017 at 3:14 pm
Today, we're thrilled to announce that pre-orders with instant access for Interstellar Space: Genesis are now open!
Interstellar Space: Genesis (Formerly Project Space Sector) Pre-Orders Soon

Interstellar Space: Genesis (Formerly Project Space Sector) Pre-Orders Soon

By on July 1st, 2017 at 10:10 am
Today we're happy to announce the new and definite name for the Project Space Sector working title. The new name is Interstellar Space: Genesis. Pre-orders to launch very soon.
Project Space Sector Dev Diary #5: Leaders

Project Space Sector Dev Diary #5: Leaders

By on May 1st, 2017 at 4:41 pm
Hi everyone! In this new dev diary, we propose to discuss Leaders in Project Space Sector.
Project Space Sector: State of the Game and Call for VIPs

Project Space Sector: State of the Game and Call for VIPs

By on March 28th, 2017 at 10:23 am
Hi everyone. This week we present the current status for Project Space Sector. We're also opening a call for VIPs, and there are some new screenies!
Project Space Sector Dev Diary #4: Space Combat

Project Space Sector Dev Diary #4: Space Combat

By on February 28th, 2017 at 5:38 am
Hi everyone, this week we propose to discuss our solution for the space combat! The space combat design is heavily inspired by the space combat system of Master of Orion 2 with...
Project Space Sector Dev Diary #3: Research

Project Space Sector Dev Diary #3: Research

By on January 30th, 2017 at 10:25 am
Hi everyone! After a short break during the holidays we’re back on to releasing more dev diaries for Project Space Sector! This time we propose to discuss Research.
Project Space Sector Dev Diary #1: Starmap and Exploration

Project Space Sector Dev Diary #1: Starmap and Exploration

By on October 28th, 2016 at 2:19 pm
Hi everyone! Today we kick off a series of dev diaries for Project Space Sector, which we intend to be releasing in a 2-week or monthly fashion.
Project Space Sector Announced!

Project Space Sector Announced!

By on October 14th, 2016 at 11:24 am
Hi everyone! Today we’re thrilled to announce what we've been cooking for you over the past three or so years. Space Sector is currently developing a turn-based space 4X strategy game, and you’re all invited to participate and help make it happen!
Stellar Indie Venture: Lord of Rigel

Stellar Indie Venture: Lord of Rigel

By on January 26th, 2016 at 10:27 am
The quest for a worthy successor to… Read the rest
Master of Orion: Conquer the Stars Announced

Master of Orion: Conquer the Stars Announced

By on June 9th, 2015 at 1:45 pm
Wargaming.net and NGD Studios announced Master of Orion: Conquer the Stars, a reboot to the classic Master of Orion space 4X series.
Stellar Indie Venture: Stars in Shadow

Stellar Indie Venture: Stars in Shadow

By on December 3rd, 2014 at 10:38 am
Stars in Shadow is a turn-based space 4X game being developed by the small but brave indie team of Sven Olsen and Jim Francis (Arioch).
How to Tackle Build Micromanagement Tedium in 4X Games?

How to Tackle Build Micromanagement Tedium in 4X Games?

By on December 11th, 2012 at 8:35 am
How to deal with excessive micromanagement in 4X games? Especially when dealing with developing cities, planets or star systems?
M.O.R.E. Finished Its Kickstarter With Flair

M.O.R.E. Finished Its Kickstarter With Flair

By on October 29th, 2012 at 7:17 am
The 4X space strategy game project M.O.R.E. finished its Kickstarter campaign a few hours ago, achieving 182% of its $50,000 goal, for a total of $90,925 raised.
Indie Space 4X Game Predestination Accepting Beta Signups

Indie Space 4X Game Predestination Accepting Beta Signups

By on July 2nd, 2012 at 1:21 pm
Recently, Nyphur showcased Predestination on QCon XIX. They have beta sign ups online and there is a new trailer.
Beyond Beyaan Preview

Beyond Beyaan Preview

By on April 17th, 2012 at 4:36 pm
Beyond Beyaan is a 4X turn-based space strategy game that is heavily inspired in the Master of Orion series, especially by the original MoO game.