Posts Tagged ‘single player’

Battle Worlds: Kronos – Battle Isle Inspired Sci-Fi TBS

Battle Worlds: Kronos – Battle Isle Inspired Sci-Fi TBS

By on March 21st, 2013 at 12:06 pm
KING Art Games is currently on Kickstarter with a proposal for Battle Worlds: Kronos, a sci-fi turn-based strategy game with an emphasis on tactical combat.
Anomaly 2 Announced – A Sci-Fi “Tower Offense” RTS

Anomaly 2 Announced – A Sci-Fi “Tower Offense” RTS

By on February 28th, 2013 at 1:45 pm
11 bit studios announced Anomaly 2, a sci-fi real-time strategy game with tower defense elements set on a post apocalyptic world dominated by alien machines.
Pandora: First Contact Beta Preview

Pandora: First Contact Beta Preview

By on February 26th, 2013 at 2:20 pm
The prospect for Pandora: First Contact is promising. Now, time will tell how rich, polished and interesting it will be upon release. And, how well it will compete with other planetary 4X games.
Pandora: First Contact End of Spring 2013 – Beta Still Open

Pandora: First Contact End of Spring 2013 – Beta Still Open

By on February 1st, 2013 at 9:48 am
Slitherine and Matrix Games have set the release date for their sci-fi 4X turn-based strategy game, Pandora: First Contact, for "the end of spring".
Unclaimed World: Realistic Simulation in an Alien Ecosystem

Unclaimed World: Realistic Simulation in an Alien Ecosystem

By on January 30th, 2013 at 11:23 am
Two brothers from Denmark are developing Unclaimed World, a sci-fi game for the PC that combines city-building and simulation aspects.
Colonia: A Single Star System Space 4X/RTS [Kickstarter]

Colonia: A Single Star System Space 4X/RTS [Kickstarter]

By on December 6th, 2012 at 11:44 am
Richard Orr is on Kickstarter for Colonia, a real-time space 4X game set in a single star system worth of planets and moons.
Starship Corporation Funding Campaign Complete

Starship Corporation Funding Campaign Complete

By on October 11th, 2012 at 11:24 am
Starship Corporation is a real-time space strategy game about ship design, crew management, trade and war. Today it finished its funding campaign at IndieGoGo.
Star Citizen: Chris Roberts New Game a Space Sim SP/MMO

Star Citizen: Chris Roberts New Game a Space Sim SP/MMO

By on October 10th, 2012 at 1:03 pm
Chris Roberts, the creator of space sim games like Wing Commander and Freelancer has announced Star Citizen, a space combat game set in a persistent open universe.
FTL: Faster Than Light Review

FTL: Faster Than Light Review

By on September 21st, 2012 at 10:05 am
Kyle reviews FTL and has this to say about it: "FTL is a simple yet engaging indie effort that makes losing exciting and suspenseful. It has high replayability where every play through is random.".
Distant Worlds: Legends Review

Distant Worlds: Legends Review

By on December 12th, 2011 at 7:59 am
If Master of Orion 2 was the 4X space strategy gaming reference of the nineties, then Distant Worlds Legends is the 4X space strategy gaming reference of the early XXI century.
Can MMO games be the future of 4x space strategy?

Can MMO games be the future of 4x space strategy?

By on October 12th, 2009 at 1:06 am
Normally when we think of a typical space strategy game we imagine it to be PC turn-based single player, especially if we’re talking about 4x games. Will Massively Multiplayer games change all that?