Interview with Horizon Designer and Producer Raffi Parsekhian

August 28th, 2010 by Adam Solo
horizon_box2

A couple of weeks ago I made a post about Horizon, a space strategy game under development by L3O Interactive, an Indie developer being lead by Raffi Parsekhian. I asked Raffi for an interview for SpaceSector.com which he kindly accepted. Here is the interview. Enjoy! Continue reading | 1 Comment

Elemental: War of Magic Released

August 25th, 2010 by Adam Solo
elemental_intro

Sometimes I’ll be posting about non-Sci-Fi strategy games if I found them of interest to the strategy gaming community of SpaceSector.com. Elemental: War of Magic is one of such titles.

Elemental is developed and published by Stardock, it was released yesterday 24th of August 2010. It is a fantasy strategy game set on a world of magic and Continue reading

Real-time Strategy (RTS) vs Turn-based Strategy (TBS). Who wins?

August 16th, 2010 by Adam Solo

In what respects to space strategy games there is one gameplay element that mostly decides the style of the game, its pace mechanic: Real-time or Turn-based. These are two paradigms, normally you prefer one style or the other and judging from the latest poll hosted at SpaceSector.com that seems to be the case.

The last poll dictated 67 votes favoring TBS games, 19 votes for RTS where only 11… Continue reading | 6 Comments

Horizon – A New Turn-Based Space Strategy Game Under Development

August 14th, 2010 by Adam Solo
horizon_select_opponents_small

Came across another space strategy game under development the other day, it is called Horizon. It will be a turn-based space strategy game set in the future where humans have just begun exploring outer space.

The story is about humanity coming into contact with other life forms and civilizations and the decisions they will have to make after that. Continue reading | 2 Comments

Star Ruler – A new 4x/RTS Hybrid by Blind Mind Studios

July 27th, 2010 by Adam Solo
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Star Ruler is a real-time 4x space strategy game being developed by the Blind Mind Studies where you control an interstellar empire in a hostile galaxy against a number of opponents. From Blind Mind Studios Staff: “It’s slightly more RTS than 4X; it is most certainly way more 4X than SoaSE (Sins of a Solar Empire).Continue reading | 1 Comment

Gratuitous Space Battles Review

July 22nd, 2010 by Adam Solo
Gratuitous Space Battles Complete

Gratuitous Space Battles is a Space Strategy Game developed by an UK indie developer named Positech Games. It’s a strategy and simulation game that does not contain all the traditional elements of a 4x space strategy game but rather concentrates in ship design and space battles.

In Gratuitous Space Battles you assign your ships, arrange them into fleets, give them upfront orders of engagement and then site down and watch the result of your deployment strategy: It’s all about wondering if all the decisions have been done right and if you can come out victorious from battle. Continue reading | 3 Comments

Sword of the Stars 2 Update

June 29th, 2010 by Adam Solo
sots2_announced

Currently under development Sword of the Stars 2 will be the sequel 4x Sci-Fi game to the Kerberos Productions acclaimed title Sword of the Stars. The game was announced back on January 2010 and by then I made an article on SpaceSector.com to cover that. Check it out: “Sword of the Stars 2 Announced”.

Targeted for release on Q1 2011 SotS2 promises to take the series to a new level at the same time keeping some essential features and gameplay mechanics of the original title. Continue reading

Star Legacy – New 4X Sci-Fi Game Announced by Shrapnel Games

May 31st, 2010 by Adam Solo

Shrapnel Games announces the next great epic science-fiction strategy game, Star Legacy! This game is being developed by the Star Legacy Development Group, and scheduled for release on late 2011.

Star Legacy is promised to be a feature-rich 4x game being designed from scratch. The game is targeted to answer the simple question: “what would the ultimate sci-fi 4X game include?”

Turn-Based with Multiplayer

Star Legacy will be an open-ended turn-based game. As in all good 4X (eXplore, eXpand, eXploit, eXterminate) titles it promises to offer Continue reading | 3 Comments

Distant Worlds Patches v1.0.2 and v1.0.3 Released

April 10th, 2010 by Adam Solo
Distant Worlds Planet Screen

Since its release in 25th of March Matrix Games has already released 2 patches for Distant Worlds. In 28th of March Matrix Games released v1.0.2, in April 8th released v1.0.3 that among other things fixes the following major issues.

Patch v1.0.3 major changes

  • Extensive memory usage optimization. Large games now consume much less memory which should resolve the crashes related to Out of Memory and crashes during save/load.
  • Added an AutoSave feature with a variable save interval between 10 and 60 minutes.
  • Fleets now respond properly to manual control and will not automatically disband

Distant Worlds: 4x RTS Space Strategy Game Released

March 26th, 2010 by Adam Solo
distant_worlds_cover

Distant Worlds, a 4x RTS space strategy game developed by CodeForce and published by Matrix Games has been released yesterday: 25th of March 2010.

Distant Worlds main features are:

  • 4x Real-Time Strategy
  • Less Micromanagement on an Epic Scale
  • Special emphasis in Exploration and Expansion
  • Research, Diplomacy and Espionage
  • Spaceship and Starbase Design

Supremacy will go to Las Vegas for Official Star Trek Convention

March 16th, 2010 by Adam Solo
startreksupremacy

Mike Strobel, the creator of Star Trek: Supremacy, will be attending the Las Vegas Star Trek convention in August 5 – 8th 2010. He will talk about Birth of the Federation and the development of Star Trek: Supremacy.

In preparation for this Star Trek event, Mike will release a game update in August 2010 that will improve the multiplayer experience and game performance. The update will also include improvements to Diplomacy and the Intelligence features. Continue reading | 5 Comments