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Worlds of Magic | Early Access now available on Steam

Star Ruler 2 – Alpha Gameplay Footage With the Devs

By on January 31st, 2014 12:01 pm

Star Ruler 2 (Alpha) | Starmap

Blind Mind Studios is developing a sequel to Star Ruler, that we already knew. However, hardly anything was known about their new real-time space 4X strategy game. Well, that was up until now because the devs have just hosted a livestream showing off Star Ruler 2 Alpha footage (1h 46m long).

Here’s some nice pointers for you. Starmap interaction and colonization (at 1:15m and 1:30:20h); nice FTL travel effect (5:50m); construction (17:38m); diplomacy (21:27m, 35:55m); space combat (24:09m, 41:35m); research (30:15m, 1:34:36h); ship design (45:50m, 1:11:20h), modding (1:35:15h), features wrap up (1:34:25h).

In the sessions’ Q&A at the end, the devs confirmed that Star Ruler 2 will be released for Windows and Linux “sometime late 2014″ (Mac only being a possibility at this point). They also confirmed that the game will be highly moddable, that planets have a limit of things that you can build on them (tile-based system dependent on planet size) and that you can increase or decrease the game speed, which is nice to know since after all this is a real-time game.

Here’s some screenshots for each of the major features as shown in the video.

Star Ruler 2 (Alpha) | Planet closeup

Star Ruler 2 (Alpha) | Star systems view

Star Ruler 2 (Alpha) | Colony management view

Star Ruler 2 (Alpha) | Research (tech tree)

Star Ruler 2 (Alpha) | Diplomacy system

Star Ruler 2 (Alpha) | Ship design

Star Ruler 2 (Alpha) | Space combat

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27 Comments


  1. hakkarin says:

    Looks better then the first game, but still doesn’t interest me. Blowing up planets gets dull when it happens every 2 min because each individual ship doesn’t matter.

  2. Ray says:

    Meh… very cartoonish looking. I realize it is in Alpha, but I doubt the look will change much at this stage. The early rush to colonize appears critical and as such it is very similar (same) as any another host of 4x products out there. Have to say I am less than enthused about this one so far

  3. Ermdog says:

    Wow, looks really good. I’ve never played the first one, and now I’m tempted to try it. I think the graphics look good. I like that cartoonish look, it gives it a unique feel, and differs from other 4x games. I will for sure keep this on my radar.

  4. Zero says:

    Good work guys, keep it up Firgolf and crew

  5. ashbery76 says:

    Looks very interesting with many innovations.I am in favour of devs trying new diplomatic methods.The Civ style is getting very stale.I like new the resource system with even FTL taking a resource.That should slow spamming a great deal.

    I am more interested in this than pretty graphics GalCiv 2.5 at this stage.

  6. Sotos says:

    It looks very promising. Looking forward for it.

  7. BTAxis says:

    It seems a lot more interesting than I had initially assumed. I do get the feeling that they’re sticking to the “more is better and bigger is better” mentality of the first game though, which is a shame.

  8. Kordanor says:

    Ohoh “Luckily it’s a 64 bit game”…I see the 32bit users coming again. ^^

    They mentioned that there is multiplayer. If there are decent speed settings and not too much fiddling with units (the ship designs seemed quite detailed) it could be a very cool multiplayer game.

  9. RandomBlue says:

    Looks like it addresses some of the issues I had with Star Ruler 1. Wasn’t really a fan of that game, but looking forward to seeing how SR2 comes out.

  10. Axiom says:

    I love how the main screens are in browser tab style similar to Firefox/Chrome. I believe it will be quite a bit easier and more efficient to navigate between them then other 4x games.

  11. Axiom says:

    I watch the whole video and the developers said virtually everything in the game will be modifiable.

    I am curious if SR2 will have race trait and unique races) and planetary bonuses on planet tiles (like in Galciv2 ) that can give a boost to certain buildings.

    Another curiosity is if similar to Missile Storm, we can have special abilities on Flagships similar to Sins Rebellion Titans and Capital Ships.

    SR2 I believe can be one of those games with some really strong and expansive mods.

  12. Master Payne says:

    I agree with some of the comments about the UI – too cartoonish. Part of what I need as a sci-fi/space sim gamer is immersion and the goofy graphics are enough to put me off.

    So far the one guy putting together Limit Theory has my vote for best UI. But, the year is still young.

  13. Gunlord says:

    Nice to see they’ve changed the research system. The ship design reminds me a bit of Star Drive, though, with putting all the little modules on a layout of the hull.

  14. True_poser says:

    Looks better than the first game.

    I like the planet leveling mechanics.
    A surgical strike on one of the border planets and the whole economy crumbles down.

    Their take on diplomacy is interesting.
    At least it is refreshing.

    But I’m still not sold on the realtime stuff.
    So sometimes I’ll have nothing to do and sometimes I’ll do stupid mistakes due to zeitnot.
    I’m ok with being stupid, but my clicks per minute were never even decent.

    • Alien JD says:

      I just spent the last few hours playing Star Ruler 1. I’m glad to hear that the pace is a little slower in SR2. Within 20 minutes of starting my game I had 3 colonies being attacked/blockaded by pirates and two races had declared war on me (because I didn’t have luxury resources to trade with them). Then some scouts found a 3rd race who declared war on me. I’d forgot how quickly you need to build up ships and defenses in this game.

      The older I get the more I prefer turn based games. Distant Worlds and the Paradox games are real time but the games play out so slowly that it’s not an issue for me. Maybe SR2 will have a similar pace. I need a nap.

  15. Lens Flares Suck says:

    Still waiting for Ascendancy II. I know they’re working on it. Or at least they were.

  16. Jeff P says:

    Graphics and details look much more professionally done than the first game. I also like the new ship design and planet interfaces. However, I wonder if they will improve the play mechanics? The original Star Ruler (and frankly most every RTS game) can be beaten with a unit rush strategy. The original game was disappointing in that the best way to secure a victory was to research certain techs in a particular order, and produce masses of certain ships as soon as possible. That destroys both immersion and re-playability.

  17. cem şancı says:

    Ship design screen looks better than firt game.

    The big problem with the first game was “the light”. it was a dark game. Sometimes you cant see the ships because of the shadows.

    First one was “one man development team” game. I hope, now they can work hard on make up and characters, and may be a story?

  18. fred says:

    I just hope there is room for those things:

    -more character pics than just two (and they looked so … sad and depressed)
    -a background (that makes the game a bit more fresh, happy, nicelooking) because the old was kind of depressing

    -more than one level where you design the ships.

    and the question: why is the system from part one not used anymore? you had circles with the components that were resizable. many thought about that this was one good invention! now you start with a different way that looks like space empires 4 or 5 but with only one ground level… thats a fall back.

    a suggestion from me: take the principle from the star ruler 1 but make it 3D. that way a component is kind of a resizable bubble in a given 3D Hull.

    and please, make also two things work:
    - formations
    - experienced units (gain experience)
    - leaders for ships and planets

    otherwise you could pimp up star ruler 1 with more characters and races and betetr music and you would be done.

    the negative aspects of the SR1 were black universe, nice but annoying music, a bad UI (multiple select bars not opening/behaving well) and a sound that was not good (all shots sound the same..)

    it shall not be more complicated, but more easy to use. from the user interface up to the maneuver and commanding system.

    i do not want shiny graphics but more deepness

    thanks for your attention. doing some of this will also improve your sales greatly :-)

  19. Markypoo says:

    Looks great!

  20. Bill says:

    Lots of potential here.

  21. Chuki792 says:

    Meh, I’ll be waiting for a review on this before i even entertain a purchase. I only hope they throw out everything that was “questionable” in the first one…

    I can’t watch the video atm as i’m at work and the firewall wont allow it so if anything below is covered in that, i will happily sdtand corrected;

    1-Ship Scale: PLease make it ‘Normal’, no more Star sized ships (or worse…)
    2-It looks like they’ve got rid of the wierd ship designer, a plus in my book.
    3-COlony Management, from comments it looks like there is still a major rush to colonise everything asap which annoys me
    4- Research: Is it too much to hope for a random tech tree?

    Played and hated the first one, so not holding my breath on this but hope to be pleasantly surprised… (and hopefully my hopes aren’t dashed when i watch the video later!)

    • Chuki792 says:

      Well now. After watching the video and eating my words I now confirm I will almost certainly be buying this. Almost! It looks like a lot of my gripes may be getting sweapt away, ship design seems Normal now, I like the colonisation and trade system, importing/exporting goods and levelling up your planet… I can see so much potential in this game. I wont pre-order it though, i’ve given up on purchasing “potential” (after pledging on predestination and DSS – couldn’t help myself, but thats it! i swear!…) and seeing my investment shrivel up and die. Colour me impressed by what i’ve seen so far…

      • ashbery76 says:

        The one thing missing in that video is any kind of racial lore or identity.The whole blue vs green is not really why we play sci fi games.The first game also came across as very bland with races being nothing but a picture with a name.

        • Chuki792 says:

          Aye, I thought about that… I’m hoping its just not ready to be shown yet, and I fully agree that the last game didn’t give the player any feeling of identity, expecially after the 1.08 patch only bringing 2(?) design variants and a handful of avatars… To be honest, that will make or break the game imo, no matter how good the gameplay is. Still, I’ll reserve judgement until i see more.

  22. Their take on Diplomacy seems interesting and I am curious how it will pan out. It seems you actions do not happen in vacuum anymore. They didn’t show much of it in the stream but they have a dev blog about what they are trying to pull off with it.

    One thing is for sure, I am curious about it.

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