It has been a few months since Firaxis has announced the latest incarnation of the Civilization franchise, Civilization: Beyond Earth. Since then there has been a steady stream of information that elaborated more on what has been revealed but not much of it was new information. But, recently the development team released two videos which showcased several minutes of gameplay. Also, an official release date has been announced for October 24th, 2014.
One of videos presents several of the key game features including the espionage system, quests system, and several basic gameplay elements (the game still contains several placeholder art assets).
It appears at first glance the game will be familiar to veterans of Civilization V as many of the visual cues are the same. The game also uses a hex grid with a one unit per tile (1UPT) combat system. There are independent forts which replace city states, and combat seems to be very similar with Civilization V. The player will be able to grab supplies that were sent from Earth as a mechanism similar to ruins and excavate alien sites which will take time. The aggression of the alien creatures will be influenced by the player’s hostility to the local life; this said, the aliens will still do attacks of opportunity on vulnerable targets.
Espionage seems to play a larger role in this game as the player will be able to take covert actions against their enemies. The satellite layer was also shown, showing the umbrella “aura” it offers to the ground layer beneath it. One thing of interest to note, the wonder that was built was shown on the hex map on a specific tile. It should also be noted that they mentioned earlier that the victory conditions required the construction of a wonder-like structure that will be on the map which you will need to defend. It is uncertain of this is true of all wonders. The video also showcases the quest system, which acts to steer the player to make choices about the future of their faction.
The gameplay video goes more into the “affinities”. Combined with the information released since the announcement, we now have a firmer grasp of what the three affinities are. Affinities will play a major role on how your faction shapes up. These are defined by doing certain choices in the game via quests, extracting certain resources, and most importantly the techs you choose to research. This will affect your diplomacy, the upgrades you will have for your units, and specialize your technology into a certain direction making it easier to research more tech down the same path.
The video also shows that the affinity path will change the appearance of the leaders in the leader screen to reflect their choices. Lastly, it also showcased how your affinity will affect the appearance of your units and cities too. It is evident that these affinities will play a major role in how your faction develops. Here is a quick overview of the three affinities:
- Supremacy: Embrace technology and accept Humanity needs to shed off the limitations of their bodies to be able to settle any world they may encounter. They specialize in cybernetics, AI, and robotics. Their ultimate goal is to transcend the human form through technology.
- Purity: Why fix what is not broken, embrace what it is to be human. They specialize in building heavy guns and heavy fortifications, and tame the planet by force if need be. Their goal involves terraforming the planet to be more like Earth.
- Harmony: Avoid repeating the mistakes of the past and learn to co-exist with their new home. They specialize in genetic modification and adapting to the planet. Their goal is to develop a perfect harmony with the new world.
Another point of interest is the tech tree. It seems to be an actual web that you start in the middle with each outward branch having subsequent sub-techs. These sub-techs will play an important part in affinities and it is said that in any given game you will not be able to research all the techs.
The second (shorter) video you can see below, recaps a lot of what was said during the various interviews that covered the themes and inspirations for the game.
There is still a lot of detail that was not given like the virtue system which is supposed to be similar to the Social Policies of Civilization V but with further refinements. Firaxis has also been releasing short lore-centric overviews of the factions, but they only have four released at the moment.
Hopefully, as Civilization: Beyond Earth nears its release date on October 24, 2014, we will have more information to bring you about this latest addition to the Civilization franchise. As for price, it’s expected to be $49.99, the same price for which they’re selling pre-orders right now.Subscribe RSS
Leave a Comment
- Sid Meier’s Civilization: Beyond Earth Announced
- Space Sector’s Bargain List: From Ancient to the Future
- Void Destroyer Goal Achieved, Final Stretch for new Factions
- Pandora: First Contact Beta Preview Video
- Terminus: City Building in Space – Now on Kickstarter