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Project Space Sector: State of the Game and Call for VIPs

By on March 28th, 2017 10:23 am

Project Space Sector: Main Menu (Pre-Alpha)

Project Space Sector. A spiritual successor to Master of Orion 2.

We're on a quest to make a great turn-based space 4X game that captures the feeling of Master of Orion 2 and still manage to offer something new.

If you believe this is the game for you, your opportunity to jump on board is now here!

Status Report, as of March 28th, 2017

The vision for the game is established and most of the gameplay systems are already implemented, some in a more complete shape than others.

The game is playable, however some systems are still not implemented. Examples of these include: starbases, bombardment, ground combat, ship refit/upgrade, espionage, race customization and events.

There’s still no AI, or very minimal at this stage. A rudimentary AI is in place to help support the diplomacy and space combat auto-resolve functions. Very basic stuff still.

The AI work will start as of now and is expected to endure for the next 3 months or so where the plan is to have basic AI functionality ready for the public pre-orders with instant access, to open somewhere in the summer.

We find that the UI is serviceable at this stage and we expect it to improve a lot during the course of development.

All the art assets in the game are still placeholders. A first round of art procurement will start now and all assets will be replaced or completed when we launch the pre-orders. Further art and final assets will be procured with the funds raised from the pre-orders.

The major changes since the last report from October 2016 include the following: - new music tracks (credits to our forum member Vivisector 9999), a new building that boosts culture, 2 new leaders, more space monsters, auto-resolve function inside space combat, trade goods, miniaturization, many UI enhancements, new "low quality" models to test different ship styles and shapes, and a lot of bugs squashed.

On February 17th, 2017 we launched the "VIP Session", a closed playtesting program where several people from the community were invited to have access to the current build in order to help us playtest the game and tell us their thoughts and suggestions for improvement.

We received a ton of great feedback from the VIPs which has helped us a lot on shaping the game further and improve it to what we think is a good state for a Pre-Alpha.

Call for VIPs

We can't thank enough to our current VIPs. They have been awesome. The quality of the feedback has been great and the game will no doubt be much better due to their contributions. They will forever be associated with helping the development of this game, on its quest to develop a worthy spiritual successor to Master of Orion 2.

The game is shaping up quite nicely, but it's still in rough shape in many areas and far from completion.

If you're interested in becoming a VIP, we're interested in having you, as we are now issuing a Call for VIPs! We want to gather feedback from more people, and now would be a great time for you to start providing hands-on feedback while the game is still in its early Pre-Alpha stage.

As a VIP, you'll have access to the game immediately and can start telling us what's good, and what's not so good, in order to help us ensure we deliver a great game in the end for everybody.

A special VIP forum is already set up for all the VIP discussions where there will be instructions on where to download the latest build.

By being an active VIP, and by that we mean that you can provide some feedback on the forums and possibly engage with other fellow VIPs, you'd also have the game for free when it releases as for all subsequent DLC and expansions that may come afterwards. You'll also be included in the game credits.

How to Apply for a VIP spot

To apply for a VIP spot you only have to do three simple things (with step number 3. being optional):

  1. Leave a post below stating that you wish to join the VIP program
  2. Register the Project Space Sector (the game) newsletter (click the link and check the newsletter form on the sidebar to the right) so that you can stay in touch with further news about the game development (this is a different newsletter from the old SpaceSector.com blog one!)
  3. [OPTIONAL STEP] Tell us why you think you should be considered to be a VIP for this game

Example of how you should post your comment below to become eligible for selection:

Note (*): If you don't want to specify your email contact, send me an email with the username you used in the post, so that I can track you and get you running for a spot.

And, that's it, you're in and ready to be considered for selection!

We expect to pick up around 20 more people very soon to join the VIP program at this stage, so if you're interested hurry up and apply today. We may have more VIP calls in the near future (to be decided) up until the summer, so even if you don't make it in this first wave, maybe you can be picked up on a hypothetical next wave. If you're selected, we'll contact you to get you all set up.

So, what do you say?

Thanks!
Adam Solo & MalRey
The Dev Team

Screenshots (click to enlarge)
(graphics are not final)

Project Space Sector: Starmap (Pre-Alpha)

Project Space Sector: Remote Exploration (Pre-Alpha)

Project Space Sector: System View (Pre-Alpha)

Project Space Sector: System View - unexplored (Pre-Alpha)

Project Space Sector: Ship Design (Pre-Alpha)

Project Space Sector: Space Combat (Pre-Alpha)

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21 Comments


  1. DevildogFF says:

    I wish to join the VIP program. I’ve registered for the newsletter.

    I’d like to join as I have a plethora of experience testing 4X games and providing feedback for games including Endless Legend, Endless Space 2, Stardrive 1/2, Dawn of Andromeda, GalCiv 3: Crusade, and many, many more. I’m involved in the community to such a degree that I’m likely an addict.

    Would love to see what you’re cooking and to give feedback to the best of my ability.

  2. Iwbtone says:

    I’m in & wish to join the VIP program if I’m one of the lucky.

    Actually Galciv 3 & Stardrive 2 with lastest dlc still diappointed me a lot.
    Hope there is new 4X space game replacing old classics like Space Empires 4, Galciv 2, even Distant Worlds IMHO.

  3. Mythox says:

    i wanna join VIP program ! and i am already registred at newsletter !!
    i d love to be apart of VIP program because i follow Space Sector since long time , i am a huge fan of space and space-games !! and i am a vetran game-tester =) :
    Dawn of Andromeda
    Endless Space 2
    Empires of Creation
    Oriental Empires
    Stars in Shadow
    Polaris Sector
    Predestination
    etc…….
    i will be very happy to help you and to entertain me =)

  4. samsquanch says:

    I’d like to join the VIP program please. I am registered for the newsletter and in the forum.

    “Bonifides” – I have been addicted to space 4X games since I was a kid. MOO[1-3] and Pax imperia up to the newer stuff like Stellaris, Stardrive[1-2] and many others. In addition I am a professional software developer so I can provide feedback which is constructive to devs.

    Cheers

  5. szaki2 says:

    I’d like to join the VIP program please. I am registered for the newsletter and in the forum.
    I simply love space strategy games. Have more than 20 year experience with them. )

  6. Ashbery76 says:

    A planet called Dune? Real men know it’s called Arrakis.

    About the game.You guys should look at system wide production like ES2.Having to micro each planet belongs in the 90’s and scales badly in big games.

  7. Tynendir says:

    Registered to the newsletter with vivien.lecoarer@gmail.com

    Hi,

    I have been a follower of Space Sector for a while now and I’m very much interested in Project Space Sector and how it is currently shaping up.
    I’ve been playing 4X games for the past 15 years or so, devouring planets and cities as I go through most of the 4X games that has been released between 2000 and nowadays AND some 90s classics (notably MOO2 of course).
    I have a Master’s degree in English Cultural Studies and my master thesis was on video games (Narratology vs Ludology in Game Studies) and as such I have some analytical experience that I can contribute to the development of Project Space Sector.

    Here is a list of some of my favorite contemporary 4X games:
    – Civilization 5/6 (6 has still a long way to go but was in a much better state at release than Civ 5)
    – StarDrive (mostly for the ship design, unfortunately the developer Zero has some commitment issues and failed to fix some game breaking bugs for both installments of the series)
    – Thea (some may say it lacks the eXpand aspect of 4X games but I love the deep narrative and original gameplay)
    – Stellaris (couldn’t make a 4X games list complete without a Paradox game)

    As I’ve already stated I’ve played almost all 4X games that have been released in the last 15 years and so I hope I may be able to contribute my vast knowledge of the genre to you.

    Cheers!

  8. Richard says:

    I’d love to be a VIP member please. I’ve bought Master of Orion 2 the day it was released, and played it ever since. Even today I play it every now and then, since IMHO there is no better 4X space game yet.

  9. DawnStrike says:

    I would like to be a VIP.

    I am an avid player of 4x since dating back even before MOO 1. But MOO 2 like most people is my favorite of the serious. There is almost no 4x that I have not owned. I constantly read articles on this site. As a side note…invested into M.O.R.E. from the beginning and am still waiting patiently.

    I have signed up for the newsletter.(kbobbato@gmail.com)

  10. hakkarin says:

    I can see this is clearly a passion project but to be honest this game looks extremely dull so far. It basically looks like any generic space 4x game ever made.

  11. SugeBearX says:

    I would love to have a crack at alpha/beta testing this game. I have been beta testing games for nearly 20 years (Yeah, I’m old…) and I believe I have provided a lot of valuable feedback over those years. One warning though…I am particularly hard on UIs. I tend to drive folks to distraction with requests for UI fixes and tweaks. There’s nothing more important than how players interact with a game, it can make the difference between a wonderful experience and a drink coaster…there I am showing my age again… :)

    Anyway, I have time on my hands at the moment so I would love to be considered for a spot on the VIP testing team.

  12. Demakustus says:

    I would like to be considered for the VIP position. I will send details in an e-mail.

  13. Munashe says:

    I’m interested in the VIP position. I’ve been a fan of both MoOs for a long time, and am disappointed that no games since, have managed to be as good.

  14. Geaxle says:

    I would like to be part of the VIP for testing.

    I am a huge 4x player and in particular 4x in a space settings. Also as a fellow indie game dev I would love to give feedback and help the project grow.

    I will send details via email.

  15. Baron Hattori hanzo says:

    I wish to join the VIP program.

    I’ve also registered for the newsletter.

    I’m a huge fan of Space Strategy games and a veteran 4x player since the original Master of Orion from MicroProse with a huge number of 4x games in my collection.

    I’m very interested to help you in the developing of your very interesting “Space Sector” project.

  16. Rebel55 says:

    I’d love to become a VIP for the project. I’d consider it a small way of saying thanks for everything I’ve gleaned from the site over the years.

    I’ve been playing 4x titles since the fist Star Control and MOO.

    R55

  17. Demonikus says:

    I really want to become a VIP for this project.
    I really love 4x titles and this title looks really nice from my first look.

    My English language skills are communicative and I make up for the lack of help with google translator.

    I sincerely thank you for considering my request.
    Yours sincerely, Wojciech Sikorra (Demonikus).

    • pnye71 says:

      I would love to join the VIP program.

      I have experience with 4x including Master of Orion 1 & 2 and I’m currently playtesting two Master of Orion 1 inspired projects – Dominus Galaxia and Remnants of the Precursors. Love the leader system in Master of Orion 2 and I’m looking forward to the improvements their implementation in Project Space Sector. I’d be honored to become a VIP and would provide all kinds of feedback and suggestions to the project so we can all have a worthy successor to Master of Orion 2.

  18. pnye71 says:

    I would love to join the VIP program.

    I have experience with 4x including Master of Orion 1 & 2 and I’m currently playtesting two Master of Orion 1 inspired projects – Dominus Galaxia and Remnants of the Precursors. Love the leader system in Master of Orion 2 and I’m looking forward to the improvements their implementation in Project Space Sector. I’d be honored to become a VIP and would provide all kinds of feedback and suggestions to the project so we can all have a worthy successor to Master of Orion 2.

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