Posts Tagged ‘Game Design’
Starships Combat Conundrums – Realism vs. SimplificationDecember 7th, 2011 by bertipaMy personal preference is always toward realism but at a certain point, perhaps ironically, reality strikes and simplification are needed to have a playable game that can be developed in this decade. Category: Game Design, Ideas & Concepts 11 comments |
What Makes A Good Game – StoryNovember 28th, 2011 by dayrinniA story in a game is an important tool for the developer. It gives the developer the means to create emotion, a way to share the lore of their game universe and a way to present a point. |
What Makes A Good Game – ProgressionNovember 2nd, 2011 by dayrinniI'd like to talk about about Progression in games. Progression is having goals and how the player achieves them. What is their purpose(s) in the game? How do they fulfill their purpose(s)? |
What Makes A Good Game – ImmersionOctober 17th, 2011 by dayrinniImmersion is essentially making the player believe they are where (or what) the game says they are. In 4X games, the player is really the Supreme Ruler of their Empire (or whatever role the story line says they should be). |
4 Reasons Why We Like to Play Space Strategy GamesJanuary 21st, 2010 by Adam SoloThis may seem like an odd question to make but sometimes I question myself "why do I and so many other people like to play space strategy games so much"? Category: Game Design |









