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A turn-based space 4X strategy game for the PC.

Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

Star Trek Supremacy – Open Source Free Game in Development

By on January 10th, 2010 11:00 pm

Star Trek Supremacy is a 4x space strategy game being developed by Mike Strobel. It is a Non-commercial Open Source project that will be made available for free to the public. The game is not licensed by the Star Trek franchise, it is a title being developed by an independent developer as an hobby.

Supremacy picks up from the classic Microprose title Star Trek Birth of the Federation, a.k.a. Star Trek: BOTF. Supremacy’s intention is to be a BOTF’s rightful successor. Sometimes Supremacy is also known in the community as Star Trek Birth of Federation 2 (BOTF2).

Star Trek Supremacy is in Alpha stage and a playable release can be downloaded here.

Alpha Pre-release Impressions

You can play with the Humans, Cardassians, Klingon, Romulans and Dominian.

Star Trek Supremacy: Game Setup

Star Trek Supremacy: Game Setup

In this pre-release you are allowed to manipulate some variables to customize your map like Size, Star Density, Tech Level, Minor Races abundance, Planet density and galaxy shape.  After the choice of race and map variables are set the game is launched.

Galaxy Map and System Management

The Galaxy Map is very similar in style to the original BOTF, gridded and showing the star systems with “fog of war”. You control systems and not individual planets, some which may have special bonuses like more energy output, more suitable for farming, etc.

Star Trek Supremacy: Galaxy Map and System Details

Star Trek Supremacy: Galaxy Map and System Details

You allocate production, research, intelligence and farming from a labor pool. Each set of 10 population represent one labor unit that can be allocated into production. There are many aspects that you need to control like the energy output, food consumption, industry output, research and intelligence being generated in the system. One interesting aspect is that you need not only to allocate labor but you also need to guarantee that your structures keep powered in order for them to keep working.

Star Trek Supremacy: System Management

Star Trek Supremacy: System Management

In addition to production you also need to control the amount of resources being mined in the system. These resources are: Dilithium, Deuterium, Raw materials and Personal. All this resources will be essential to operate, build and crew your vessels later on.

Spaceships and Combat

Federation Cruiser, Surveyor and Scout (from left to right)

Federation Cruiser, Surveyor and Scout (from left to right)

There is no Ship design in Star Trek Supremacy. The vessels are the ones of the Star Trek Universe: Federation Cruisers, Scout ships, Heavy Destroyers, Klingon Battle Cruisers, Federation Heavy Cruisers, etc.. Combat is not yet implemented in this release but you can have a look into the video bellow to have a feeling of how spaceship combat will be like (although these may be old, so may be already substantially improved by now).

Research

You can allocate the research points produced by your universities between 6 different areas or fields: Biotech, Energy, Computers, Propulsion, Construction and Weapons.

Star Trek Supremacy: Research

Star Trek Supremacy: Research

You manipulate how much research points you would like to spend over these 6 fields. As far as I could tell all races share the same tech tree.

Diplomacy

The Diplomacy screens of Supreme are very clean and stick to the point. There is an overview screen that gives a nice glimpse of communications between all your partners in a who-is-connected-with-who kind of feel. You can make denounces, commend, make threats, make proposals and declare war.

Star Trek Supremacy: Diplomacy

Star Trek Supremacy: Diplomacy

In your proposals (at least when playing with the Federation) you can state demands (for tribute for instance), treaties like free trade, affiliation (free ship passage) and membership (ask the race if they want to join the Federation).

Wrap-up

The Alpha release I had access to (0.4.3427.36588) is very stable for the 65 turns or such that I played at least. There are lots of missing information, content and many UI enhancements yet to be implemented for sure but albeit all of that I enjoyed playing.

Star Trek Supremacy is a very interesting project where many things are already in a very good shape and feel quite right. I want to congratulate Mike and all his team for the extraordinary work they made so far. The music for instance is very good. The User Interface although based on the Star Trek theme and on the original BOTF, is very streamlined, easy to navigate and clean.

After constructing my first Dilithium mine and built my first Scout vessel I did some exploration in the vacinity where I found two Minor Races. One of which accepted to become part of the Federation. During this time I really felt like I was wandering around in the Star Trek Universe.

You can find more information about Star Trek Supremacy in the BOTF2 forums.

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Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

6 Comments


  1. General Viggo says:

    Adam, do you or anyone else know the current status of this game?

    I really hope this is still in development…

  2. Mike says:

    I have been eagerly following the development (or lack thereof) of this game and I really have doubts it will be completed any time soon, if at all. I haven’t seen any new updates in years.

    • Adam Solo says:

      Yes, it’s pretty dormant at the moment (hopefully not dead already). I read some time ago that the dev was not actively developing the game at the moment. This is unfortunate as the game was shaping up quite nicely.

      Edit: Latest word on the Star Trek Supremacy forums:

      “Mike (Strobel) is no longer working on the code but I (Kenneth_of_Borg username) am trying to develop a combat engine for Supremacy using Unity. It will be a long time before any updates but it is not completely dead.”

      • Mike says:

        Thanks for the update Adam. I agree, the game was coming along nicely. It appeared the main things that the game needed to be fully playable was the AI and combat engine. It is times like these I wish I had gone into programming instead of network administration. I would gladly volunteer my time to help the project.

  3. Rob says:

    Thanks Adam for the update that the project is still slowly moving along. I check in every now and then with the website, but haven’t seen any updates in years. So I keep getting worried it was mothballed. Great to hear some people are still working on it as I’m so keen to play the final copy (and I know others are as well). I can’t wait for that day, but I know it must be hard spending alot of your spare time on projects like this. Wish I had some programing skills.

  4. reg says:

    as can be seen here https://bitbucket.org/mstrobel/supremacy/commits/all there is some progress :-), even from MStrobel, he’s back…
    …beneath the code now two fractions are working of each others own data files and images

    One fraction is still available on http://botf2.star-trek-games.com

    The other fraction “Birth of the Federation 2 (former Supremacy)” is available here http://botf2.square7.ch/homepage/


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