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Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

Full Control Announces a “Fresh” but “True” Jagged Alliance

By on April 11th, 2013 7:38 am

Jagged Alliance | Full Control

After the departure from Jagged Alliance’s core mechanics with the Jagged Alliance: Back in Action remake – which was poorly received by fans – the Danish indie studio Full Control has now announced a licensing deal with bitComposer Games to develop and publish a new turn-based strategy “multiplatform title” based on the “Jagged Alliance franchise”.

“We are honored and excited to have been the confidence given by bitComposer to give the series a fresh new take whilst staying true to the core mechanics.” ~Full Control

Jagged Alliance: Back in Action

Jagged Alliance: Back in Action (Jagged Alliance 2 remake - 2012)

Released in 1994, Jagged Alliance, and then Jagged Alliance 2 (1999), are two iconic games that, along with X-COM: UFO Defense, helped shape the turn-based tactics genre. The visuals and some of its RPG mechanics also remind of Fallout, another iconic and great game released in 1997. Combat in Fallout is also turn-based.

“Jagged Alliance (…) is one of the 3 games besides X-Com and Fallout that really defined the entire genre and is part of our DNA” ~Thomas Hentschel Lund, CEO of Full Control.

X-COM: UFO Defense (1994)

X-COM: UFO Defense (1994)

Fallout (1997)

Fallout (1997)

Jagged Alliance 2 (1999)

Jagged Alliance 2 (1999)

Regarding bitComposer Games, which acquired the franchise IP on 2010, and developed Jagged Alliance: Back in Action (a Jagged Alliance 2 remake), it has now turned to licensing, and has chosen Full Control mostly due to their work on their single-player turn-based strategy game Space Hulk, set on the Warhammer 40K universe, to release later this year.

“We have been keeping an eye on Full Control for the last couple of years and have been suitably impressed with their take on turn-based tactical gaming and in particular their awesome work in bringing the classic Space Hulk franchise back to life”, said Wolfgang Duhr, Board of Directors of bitComposer Games.

Well, now this is awesome news for turn-based strategy/tactical lovers. A new (true) turn-based Jagged Alliance to look for in the near future. It was announced as a “multiplatform” title, so, as the series was an iconic PC title, I think it’s safe to assume that it will be released for the PC.

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Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

10 Comments


  1. Kordanor says:

    YESS!
    Now let’s just hope it does not get dumbed down X-Com style.

    • Mark says:

      Amen to that, although with the “announced as a “multiplatform” title” news, I wont be holding my breath. Still, there’s always hope.

  2. csebal says:

    After what they did with JA:R, they really have a very steep slope to climb here in order to get out of the pit they dug for themselves.

    JA:R was a shame. Whoever was responsible for it had no idea of even just the basic concepts of what made the originals a good game and a classic, so we ended up with things like no fog of war and other nonsense in order to make the game more “accessible”.

    Even with the remake of the remake given to a different studio, they still hold the strings, so I really would not hold my breath that they end up making a decent game.

  3. csebal says:

    By JA:R I meant jagged alliance reloaded, through which I was referring to the “back in action” title, its just a little early in the morning for me. :) Sorry for the confusion.

  4. Hypnotron says:

    this is one of the few genres that never received a proper big budget make-over in the age of 3d gaming.

    • Draba says:

      While definitely not big budget and very different from Jagged Alliance, the Silent Storm games were very good imo. Definitely worth a look if you didn’t try them.

      • Mark says:

        Yeah I also tried the Silent Storm games, and while not as good as JA, I really liked them too.

  5. zigzag says:

    I’m probably in the minority, but I thought that the majority of the problems with Reloaded were in the execution and not the design. (Although I’d have preferred if they’d kept fog of war, etc.)

  6. zigzag says:

    Er, Back in Action. That’s what I get for reading the posts out of order.

  7. Scimarad says:

    @ Kordanor

    If XCOM passes for dumbing down then I say dumb everything the hell down…


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